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The Hunter is a master at tracking its Prey. Once there target is set, nothing can stop them from getting the kill.

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Character Creation:    3 Advancement Points.

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Hunters mark a Creature as Prey and get bonuses on tracking them, sneaking up on them and much more. Initially, they can only mark a Creature that they can see, but they soon learn to mark a Creature just by finding a trace of them.

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A creature remains marked until the Hunter ends the mark, or until they take a long rest.

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Armor is what will protect you in the heat of battle. Each player wears a set of armor, but on the rare occasion that you find yourself without armor, you can count your armor class as 5 + Swiftness.

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There are two types of armor:

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Heavy Armor:

Heavy Armor consists of big suits of metal, and heavy slabs of stone, which will protect you like no other. These Armor Sets scale with Body, which means that you take their Armor Class (as noted on the card), and add your Body Stat to it.

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Light Armor:

Light Armor consists of Nimble suits of leather, that enable you to move freely. These Armor Sets scale with Swiftness, which means that you take their Armor Class (as noted on the card), and add your Swiftness Stat to it.

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Hunter

Armor

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